The WoW Forever beta is live · level cap 20 (30 announced for later in the beta)

Beta guide

0 / 51talent points

Balance

0 pts

Feral

0 pts

Restoration

0 pts
Point order by level Recorded as you click
  1. Add points to see the level at which each point is spent.

Recommended Druid builds

Starting points built from the beta talent data and Classic leveling experience. They have not yet been tested in the Forever client — adjust them as you play.

Feral leveling (0/31/20)

Cat form leveling with bear form for tough pulls · 0/31/20 · capstone at level 60 · Theorycraft

Take cat and bear form damage and speed first, reach Leader of the Pack and Berserk, then add Furor and Naturalist from Restoration.

  • Ferocity and Sharpened Claws make cat and bear abilities cheaper and crit more.
  • Feral Swiftness and Feral Charge help you get to and stay on targets.
  • Leader of the Pack and Berserk are strong for both solo play and dungeon groups.
  • Furor and Natural Shapeshifter make shifting between forms and healing cheaper.

What changed from Classic

Compared with the Classic Era client (17 new, 29 changed, 5 unchanged). Tick “Mark changes from Classic” in the calculator to see these on the grid.

New talentTreeRanksMax rank effect
GenesisBalance5Increases the periodic damage and healing done by your spells and abilities by 5%.
Nature's MajestyBalance2Increases your critical strike chance with spells and melee attacks by 4%.
Nature's SplendorBalance1Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
OvergrowthBalance2Increases the maximum number of targets you may have affected by Entangling Roots by 2.
EclipseBalance3Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Feral SwiftnessFeral2Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Shredding AttacksFeral3Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Primal BiteFeral1Bite the target for 100% normal damage plus 26.
Predatory InstinctsFeral2Increases the critical strike damage bonus of your melee abilities by 20%.
King of the JungleFeral3Tiger's Fury now instantly grants you 60 Energy.
Natural ReactionFeral5Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Rend and TearFeral5Increases damage done by your melee abilities on Bleeding targets by 10%.
BerserkFeral1Requires Cat Form, Bear Form, Dire Bear Form Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
NaturalistRestoration5Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Gift of the EarthmotherRestoration1Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Living SpiritRestoration3Increases your Spirit by 15%.
Wild GrowthRestoration1Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
29 changed talents — Forever vs Classic
Improved Wrath (Balance)
Forever: Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Classic: Reduces the cast time of your Wrath spell by 0.5 sec.
Moonglow (Balance)
Forever: Reduces the Mana cost of your damaging spells by 25%.
Classic: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%.
Improved Moonfire (Balance)
Forever: Increases the damage and critical strike chance of your Moonfire spell by 10%.
Classic: Increases the damage and critical strike chance of your Moonfire spell by 10%.
Nature's Reach (Balance)
Forever: Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Classic: Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 20%.
Improved Entangling Roots (Balance)
Forever: Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
Classic: Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.
Insect Swarm (Balance)
Forever: The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Classic: The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
Vengeance (Balance)
Forever: Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Classic: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 100%.
Improved Starfire (Balance)
Forever: Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Classic: Reduces the cast time of Starfire by 0.5 sec and has a 15% chance to stun the target for 3 sec.
Nature's Grace (Balance)
Forever: All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Classic: All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
Moonfury (Balance)
Forever: Increases the damage done by your Arcane and Nature spells by 10%.
Classic: Increases the damage done by your Starfire, Moonfire and Wrath spells by 10%.
Moonkin Form (Balance)
Forever: Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Classic: Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Ferocity (Feral)
Forever: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Classic: Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Heart of the Wild (Feral)
Forever: Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Classic: Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 20%.
Feral Instinct (Feral)
Forever: Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
Classic: Increases threat caused in Bear and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling.
Brutal Impact (Feral)
Forever: Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
Classic: Increases the stun duration of your Bash and Pounce abilities by 1 sec.
Thick Hide (Feral)
Forever: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Classic: Increases your Armor contribution from items by 10%.
Savage Fury (Feral)
Forever: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Classic: Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 20%.
Feral Charge (Feral)
Forever: Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.
Classic: Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
Sharpened Claws (Feral)
Forever: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Classic: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.
Predatory Strikes (Feral)
Forever: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
Classic: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 150% of your level.
Blood Frenzy (Feral)
Forever: Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Classic: Your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.
Leader of the Pack (Feral)
Forever: While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
Classic: While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
Nature's Focus (Restoration)
Forever: Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Classic: Gives you a 70% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
Furor (Restoration)
Forever: Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.
Classic: Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
Subtlety (Restoration)
Forever: Reduces the threat generated by your Nature and Arcane spells by 30%.
Classic: Reduces the threat generated by your Healing spells by 20%.
Reflection (Restoration)
Forever: Allows 50% of your Mana regeneration to continue while casting.
Classic: Allows 15% of your Mana regeneration to continue while casting.
Gift of Nature (Restoration)
Forever: Increases the effect of all your healing spells by 10%.
Classic: Increases the effect of all healing spells by 10%.
Swiftmend (Restoration)
Forever: Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Classic: Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
Improved Tranquility (Restoration)
Forever: Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Classic: Reduces threat caused by Tranquility by 100%.

All Druid talents

Balance (16 talents)
Improved Wrath · row 1 · 5 ranks
Rank 1: Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%. Rank 5: Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Genesis · row 1 · 5 ranks
Rank 1: Increases the periodic damage and healing done by your spells and abilities by 1%. Rank 5: Increases the periodic damage and healing done by your spells and abilities by 5%.
Moonglow · row 2 · 3 ranks
Rank 1: Reduces the Mana cost of your damaging spells by 8%. Rank 3: Reduces the Mana cost of your damaging spells by 25%.
Improved Moonfire · row 2 · 2 ranks
Rank 1: Increases the damage and critical strike chance of your Moonfire spell by 5%. Rank 2: Increases the damage and critical strike chance of your Moonfire spell by 10%.
Nature's Majesty · row 2 · 2 ranks
Rank 1: Increases your critical strike chance with spells and melee attacks by 2%. Rank 2: Increases your critical strike chance with spells and melee attacks by 4%.
Nature's Reach · row 2 · 2 ranks
Rank 1: Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%. Rank 2: Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Improved Entangling Roots · row 3 · 3 ranks
Rank 1: Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect. Rank 3: Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
Nature's Splendor · row 3 · 1 rank
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Insect Swarm · row 4 · 1 rank
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Vengeance · row 4 · 5 ranks
Rank 1: Increases the critical strike damage bonus of your Arcane and Nature spells by 20%. Rank 5: Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Improved Starfire · row 4 · 5 ranks
Rank 1: Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec. Rank 5: Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Overgrowth · row 5 · 2 ranks
Rank 1: Increases the maximum number of targets you may have affected by Entangling Roots by 1. Rank 2: Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Nature's Grace · row 5 · 1 rank
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Eclipse · row 5 · 3 ranks
Rank 1: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec. Rank 3: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Moonfury · row 6 · 5 ranks
Rank 1: Increases the damage done by your Arcane and Nature spells by 2%. Rank 5: Increases the damage done by your Arcane and Nature spells by 10%.
Moonkin Form · row 7 · 1 rank
Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Feral (19 talents)
Ferocity · row 1 · 5 ranks
Rank 1: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy. Rank 5: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Heart of the Wild · row 1 · 5 ranks
Rank 1: Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%. Rank 5: Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Feral Swiftness · row 2 · 2 ranks
Rank 1: Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%. Rank 2: Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Feral Instinct · row 2 · 3 ranks
Rank 1: Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher. Rank 3: Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
Brutal Impact · row 2 · 2 ranks
Rank 1: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec. Rank 2: Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
Thick Hide · row 2 · 3 ranks
Rank 1: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. Rank 3: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Savage Fury · row 3 · 2 ranks
Rank 1: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%. Rank 2: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Feral Charge · row 3 · 1 rank
Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.
Sharpened Claws · row 3 · 2 ranks
Rank 1: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%. Rank 2: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Shredding Attacks · row 4 · 3 ranks
Rank 1: Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1. Rank 3: Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Primal Bite · row 4 · 1 rank
Bite the target for 100% normal damage plus 26.
Predatory Strikes · row 4 · 3 ranks
Rank 1: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level. Rank 3: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
Blood Frenzy · row 4 · 2 ranks
Rank 1: Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point. Rank 2: Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Predatory Instincts · row 5 · 2 ranks
Rank 1: Increases the critical strike damage bonus of your melee abilities by 10%. Rank 2: Increases the critical strike damage bonus of your melee abilities by 20%.
Leader of the Pack · row 5 · 1 rank
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
King of the Jungle · row 5 · 3 ranks
Rank 1: Tiger's Fury now instantly grants you 20 Energy. Rank 3: Tiger's Fury now instantly grants you 60 Energy.
Natural Reaction · row 6 · 5 ranks
Rank 1: Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge. Rank 5: Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Rend and Tear · row 6 · 5 ranks
Rank 1: Increases damage done by your melee abilities on Bleeding targets by 2%. Rank 5: Increases damage done by your melee abilities on Bleeding targets by 10%.
Berserk · row 7 · 1 rank
Requires Cat Form, Bear Form, Dire Bear Form Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Restoration (16 talents)
Nature's Focus · row 1 · 5 ranks
Rank 1: Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells. Rank 5: Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Furor · row 1 · 5 ranks
Rank 1: Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy. Rank 5: Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.
Naturalist · row 2 · 5 ranks
Rank 1: Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%. Rank 5: Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Subtlety · row 2 · 3 ranks
Rank 1: Reduces the threat generated by your Nature and Arcane spells by 10%. Rank 3: Reduces the threat generated by your Nature and Arcane spells by 30%.
Natural Shapeshifter · row 2 · 3 ranks
Rank 1: Reduces the mana cost of all shapeshifting by 10%. Rank 3: Reduces the mana cost of all shapeshifting by 30%.
Reflection · row 3 · 3 ranks
Rank 1: Allows 17% of your Mana regeneration to continue while casting. Rank 3: Allows 50% of your Mana regeneration to continue while casting.
Gift of Nature · row 3 · 5 ranks
Rank 1: Increases the effect of all your healing spells by 2%. Rank 5: Increases the effect of all your healing spells by 10%.
Gift of the Earthmother · row 3 · 1 rank
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Tranquil Spirit · row 4 · 5 ranks
Rank 1: Reduces the mana cost of your Healing Touch and Tranquility spells by 2%. Rank 5: Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Improved Rejuvenation · row 4 · 3 ranks
Rank 1: Increases the effect of your Rejuvenation spell by 5%. Rank 3: Increases the effect of your Rejuvenation spell by 15%.
Swiftmend · row 4 · 1 rank
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Nature's Swiftness · row 5 · 1 rank
When activated, your next Nature spell becomes an instant cast spell.
Living Spirit · row 5 · 3 ranks
Rank 1: Increases your Spirit by 5%. Rank 3: Increases your Spirit by 15%.
Improved Tranquility · row 5 · 2 ranks
Rank 1: Reduces threat caused by Tranquility by 50% and its cooldown by 30%. Rank 2: Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Improved Regrowth · row 6 · 5 ranks
Rank 1: Increases the critical effect chance of your Regrowth spell by 10%. Rank 5: Increases the critical effect chance of your Regrowth spell by 50%.
Wild Growth · row 7 · 1 rank
Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Druid talent FAQ

How many talent points does a Druid get in WoW Forever?

51. You get one talent point per level from level 10 to 60. The Legacy perk Talented can move up to five of those points earlier (levels 9 down to 5), so a fully Talented character has all 51 points at level 55.

How do talent rows unlock?

Each row of a Druid tree needs 5 more points spent in the rows above it in the same tree, so the bottom talent needs 30 points in that tree first. Talents with an arrow also need the talent above them at maximum rank.

How much did Druid talents change from Classic?

Comparing the Forever client with Classic Era: 17 of 51 Druid talents are new, 29 changed and 5 are unchanged.

Are these talents final?

No. This calculator uses beta build 70009 (Sep 24, 2026). Blizzard can change talents before and after the November 4 launch; the page updates automatically when a new client build appears.

Next steps